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Author |
Thread Statistics | Show CCP posts - 31 post(s) |
Oraac Ensor
School of Applied Knowledge Caldari State
468
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Posted - 2014.05.13 21:25:00 -
[1] - Quote
Quintessen wrote:Ralph King-Griffin wrote: Yes, just like in Windows, Chrome, IE, Firefox, etc. Telling you what a symbol means is a good way to teach people what that symbol means. And everyone will have learned that info on the very first day they used a computer. |
Oraac Ensor
School of Applied Knowledge Caldari State
469
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Posted - 2014.05.13 22:41:00 -
[2] - Quote
TigerXtrm wrote:To everyone complaining that an [X] button on a window shouldn't have a tooltip, please hover over your nearest close window button in any random window and tell me what happens. Yep, I did that in this window.
Nothing happened. |
Oraac Ensor
School of Applied Knowledge Caldari State
469
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Posted - 2014.05.13 22:55:00 -
[3] - Quote
Quote:GÇóOverview entries have tooltips showing icon, group name, and status information where applicable How exactly does the single word "Station" comply with the above? |
Oraac Ensor
School of Applied Knowledge Caldari State
470
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Posted - 2014.05.13 23:21:00 -
[4] - Quote
James Amril-Kesh wrote:TigerXtrm wrote:To everyone complaining that an [X] button on a window shouldn't have a tooltip, please hover over your nearest close window button in any random window and tell me what happens. You're right, there's a tooltip. And the delay for it is so long that I never knew it was there until you told me, for the many years that I've been using Windows. You're a more patient man than I am. I gave up after 5 minutes. |
Oraac Ensor
School of Applied Knowledge Caldari State
471
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Posted - 2014.05.14 01:51:00 -
[5] - Quote
Gaijin Lanis wrote:Drabbin Mishi wrote:My problem is that the tooltips on the mini-containers from Data and Relic sites are *MUCH* slower than the old name popups - making it much much more difficult to find and click on the mini-containers that you need to retrieve. MUCH slower. You're supposed to bring a small gang to data sites so you can catch all the phat lewt contained therein. No, you're not. |
Oraac Ensor
School of Applied Knowledge Caldari State
472
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Posted - 2014.05.14 04:00:00 -
[6] - Quote
James Amril-Kesh wrote:Mara Rinn wrote:Jayem See wrote:Some great stuff here but the tooltips need a rapid iteration. It made me think immediately of the changes that are coming to the audio features. slider at 0 = tooltips off slider at 1-99 = everything in between slider at 100 = tooltips as instant as possible Could be as coarse as Neocom Brackets Overview Modules Menus/Context Items Pretty much the only way it makes sense to me. This was back at post #84 on page 5. It would be nice if the "quote" feature could include details like "In post #84 on this thread, Jayem See wrote:" =) It would be nice if CCP bought some good forum software instead of trying to reinvent the wheel for no reason. I was amazed when I came to these forums. In every other forum site I've ever visited quotes have a little arrow icon or something similar that jumps you back to the original post. |
Oraac Ensor
School of Applied Knowledge Caldari State
472
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Posted - 2014.05.14 06:26:00 -
[7] - Quote
From Rubicon 1.4 Issues:JohnHoe wrote:Tooltip bug: If you have a gate selected and then mouse over something like a ship and jump while you have a tooltip showing the tooltip will persist until you log out. Docking will not clear the tooltip. |
Oraac Ensor
School of Applied Knowledge Caldari State
473
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Posted - 2014.05.14 14:02:00 -
[8] - Quote
Soldarius wrote:Haven't logged in to check this out yet. But it looks pretty good from the devblog. Predictive mouse movement should be awesome. Tooltip to see station services is definitely awesome.
I hope that I don't get tooltip bombed though. It could be annoying to try to navigate in space and constantly have to work my way around boxes that are popping up all over the place. But I will reserve judgement until I log in tonight.
Oh my, are you in for a shock.
Tooltip to see station services? How does "Station" grab you? |
Oraac Ensor
School of Applied Knowledge Caldari State
476
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Posted - 2014.05.14 23:15:00 -
[9] - Quote
Dramaticus wrote:Yall are the biggest babies Really? I've never heard of them. Who are they and what connection do they have with this thread? |
Oraac Ensor
School of Applied Knowledge Caldari State
478
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Posted - 2014.05.15 12:55:00 -
[10] - Quote
TigerXtrm wrote:To those unsubbing over a this tiny little nuisance; you will not be missed . . . 'cos you can't be seen behind the tooltips anyway. |
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Oraac Ensor
School of Applied Knowledge Caldari State
481
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Posted - 2014.05.15 13:32:00 -
[11] - Quote
CCP Delegate Zero wrote: The list background has a slight transparency applied to it "Slight" doesn't cut it. Should be at least 50% or, better still, give us an option to adjust it to personal taste. You know, just like we can on our tv's and dvd recorders. The technology is out there - use it. |
Oraac Ensor
School of Applied Knowledge Caldari State
481
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Posted - 2014.05.15 15:43:00 -
[12] - Quote
CCP Delegate Zero wrote:Penny Ernaga wrote:P.S.: quote from CCP Delegate Zero: " ...Moreover, we plan to expand and iterate on tooltips going forward." Holy cow! Is this a seriously meant threat to us players? Or just some black humor? ...Heaven beware While it may well be that people who call for the firing of others, fling abusive tosh around, or indeed issue various flavours of threat themselves, merit a threat or two in return, this wasn't a threat. More of a promise. This sort of hostility to players does you no credit.
In fact, I would go so far as to say it should be a sacking offence in your employment contract. |
Oraac Ensor
School of Applied Knowledge Caldari State
482
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Posted - 2014.05.15 16:08:00 -
[13] - Quote
Doc Fury wrote:CCP Delegate Zero wrote:stuff
There's a distinct lack of an "off" switch mentioned in your reply. Shame on you for not addressing it at all. It seems you guys have selective reading comprehension or you simply don't give a toss what your customers think even when they are almost unanimously telling you they expect to be able to turn this OFF. Is this the kind of development process we can continue to expect from CCP's new "improved" development cycle? Well he did mention it, but in a distinctly unsatisfactory manner:CCP Delegate Zero wrote:Enough people have asked about an off switch that I think I have to give a straight answer to this: a blanket off switch is not a strong contender as a configuration option. |
Oraac Ensor
School of Applied Knowledge Caldari State
487
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Posted - 2014.05.16 03:49:00 -
[14] - Quote
Quintessen wrote:Putting my UX hat on, the tooltips will be good for the NPE because despite the fact that existing players know what a station is, new players won't and having that show up is good for new players. Of course they will - they learn that within a hour of entering the game.
Quintessen wrote:And finally, for all the players complaining about the overview telling you it's a station, if the name of something in the overview is something like Xxx Trade Hub and the Type is Xxx Hub, and the symbol is a square, how is a new player supposed to automatically know that that item is a station? Because he learns that in his first hour of play.
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Oraac Ensor
School of Applied Knowledge Caldari State
487
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Posted - 2014.05.16 03:55:00 -
[15] - Quote
Quintessen wrote: They've already mentioned they want to get rid of the tutorials -- the thing that teaches them in the first hour.
Link, please. |
Oraac Ensor
School of Applied Knowledge Caldari State
487
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Posted - 2014.05.16 05:18:00 -
[16] - Quote
I watched all of that presentation live and IGÇÖve just watched the whole thing again. CCP Rise doesnGÇÖt say they want to get rid of the tutorials, plural (in fact he quite specifically says they have no intention of touching the career tutorials), but says they want to replace the introductory tutorial with a different form of tutorial which presents information in a more general, more involving manner GÇô primarily by getting rid of all the text boxes. So new players would still learn what a station is, but not as part of an isolated, stand-alone concept as happens at the moment. |
Oraac Ensor
School of Applied Knowledge Caldari State
490
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Posted - 2014.05.17 01:51:00 -
[17] - Quote
Michael Harari wrote:Colman Dietmar wrote:Michael Harari wrote:The overview already says this, I just have the name column small. And it's nice to be able to see the full name without resizing the column or opening the info window. :) It should, however, appear outside the window you're working with. You can click on the overview, and you get the full name. That applies to everything affected by the tooltips.
The point of tooltips in the overview is that you donGÇÖt have to click the item to see its full identity GÇô just hover your pointer over it (just as it used to happen under the old system). Then you can quickly run your pointer down a list of stations to find and click the one you want.
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Oraac Ensor
School of Applied Knowledge Caldari State
491
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Posted - 2014.05.17 02:12:00 -
[18] - Quote
Quintessen wrote: In this case I'm guessing we got different things from the Fanfest session. My comments are with the understanding that they wish to get rid of the text tutorials.
So are mine: Oraac Ensor wrote:CCP Rise doesnGÇÖt say they want to get rid of the tutorials, plural (in fact he quite specifically says they have no intention of touching the career tutorials), but says they want to replace the introductory tutorial with a different form of tutorial which presents information in a more general, more involving manner GÇô primarily by getting rid of all the text boxes. It seems that we did indeed get different things from CCP RiseGÇÖs Fanfest session.
What I got from it is very concisely described by CCP RubberBAND here.
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Oraac Ensor
School of Applied Knowledge Caldari State
491
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Posted - 2014.05.17 02:20:00 -
[19] - Quote
Quintessen wrote:It's just a game after all right? Which we PAY for in the expectation of getting a reasonably professional job in return.
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Oraac Ensor
School of Applied Knowledge Caldari State
491
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Posted - 2014.05.17 03:54:00 -
[20] - Quote
CCP RubberBAND wrote: [A ton of helpful comment.]
On a final note, we are having some very serious discussions about the in space tooltips, their values and how players use them. Please keep your feedback coming, we are certainly not ignoring it, but any response requires some planning, implementation and validation on our part.
This last point is the cruncher.
The 'boxes in space' have to go. They're intrusive, they impede gameplay and they break immersion. The patch notes claim that they're now slightly transparent - not on my screen. What I see is that what was previously white text on a black background is now pale grey text on a dark grey background. All the above faults remain but the text is now more difficult to read, so it's actually worse than before. What is needed is just plain white text floating in space as it used to be.
I previously asked for transparency but now I must retract that request as even if objects behind a box could be seen it would still be impossible to interact with them.
The boxes must go. End of.
Regarding my other main gripe, thanks for enabling full station names in the overview tooltip. I would guess that these are at least partially masked in most players' overview settings. |
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Oraac Ensor
School of Applied Knowledge Caldari State
494
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Posted - 2014.05.18 00:32:00 -
[21] - Quote
[quote=Jimmy Prophet] How about different icons for the player's ships sizes on the overview like you have for NPC's That would assist new players on the class of ship quicker than a tooltip and can be used at a glace without having to move the mouse cursor. quote] If by "class" you mean type (frigate, cruiser, etc), that feature already exists - small, medium and large brackets compared with small, medium and large red crosses. |
Oraac Ensor
School of Applied Knowledge Caldari State
494
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Posted - 2014.05.18 06:50:00 -
[22] - Quote
Salpun wrote:The icons in the overview do not interact with ctrl or right click like they use to. So . . . ? Why would anyone want to click that tiny square when the whole of the text area to the right of it is available? |
Oraac Ensor
School of Applied Knowledge Caldari State
494
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Posted - 2014.05.18 07:05:00 -
[23] - Quote
Salpun wrote:Oraac Ensor wrote:Salpun wrote:The icons in the overview do not interact with ctrl or right click like they use to. So . . . ? Why would anyone want to click that tiny square when the whole of the text area to the right of it is available? They are so red and shiny lol. Some people have that habit. With the overview to the right the easiest target for your mouse movement to go towards are the icons. Nope. The easiest target for my mouse is the text area - it's more than 20 times the size of the icon! |
Oraac Ensor
School of Applied Knowledge Caldari State
496
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Posted - 2014.05.21 08:40:00 -
[24] - Quote
Marcus Gord wrote:the only tooltip i like is the one when you hover over something in the overview so i can see it's full name. you removed that.
i'd like it back, and the option to turn off the others. i know what all of the buttons on my neocom are, thank you.
i don't always know which one of the 4 stations on the same moon on the same planet i want, because the names are so long.
that tooltip was handy. Patch notes for EVE Online: Rubicon 1.4.5 Released on Friday, May 16th, 2014
CHANGES GÇó Tooltip for the overview icon is now only displayed when mousing over the icon itself. When the name of an object is moused over in the overview, a tooltip show the full name of the object is displayed in a tooltip.
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Oraac Ensor
School of Applied Knowledge Caldari State
496
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Posted - 2014.05.21 09:18:00 -
[25] - Quote
Marcus Gord wrote:Oraac Ensor wrote:Patch notes for EVE Online: Rubicon 1.4.5 Released on Friday, May 16th, 2014
CHANGES GÇó Tooltip for the overview icon is now only displayed when mousing over the icon itself. When the name of an object is moused over in the overview, a tooltip show the full name of the object is displayed in a tooltip.
yeah, no, it doesn't. it's something i use regularly, it's been gone since this tooltip release. It does for me since that last patch.
[Edit] Make sure you hover over the name column. |
Oraac Ensor
School of Applied Knowledge Caldari State
496
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Posted - 2014.05.22 22:59:00 -
[26] - Quote
CCP karkur wrote:Could you please explain to me what your huge problem with the bracket list is? (a genuine question and please be specific, for example: "cannot point/target object is space", why not, what is the problem?) Most of the complaints I have seen about it is that you cannot click through it, but that was the case with the brackets before (we have old clients we can compare to). The delay has now been fixed, the opacity has been tuned down, the list only appears on clusters.... what else is so horrible except that it's new?
Oh, come on!!! Seriously??? In the name of anything and everything that's ever been held holy, you cannot be serious.
Prior to your post, you have FORTY-SIX PAGES of posts telling you what's wrong with it.
The detail stuff sometimes varies from one player to another, but from what I can see just about everyone is unanimous about one thing:
It's a RUDDY GREAT BLACK BOX sitting smack in the middle of the screen where no such thing should be appearing.
Boxes of additional explanatory text inside or alongside existing information boxes are just about acceptable but in-space information should appear only as discreet, unobtrusive floating text - no box and no black background.
So, apart from all the other considerations, this massive, intrusive, in-your-face black monstrosity totally destroys any sense of immersion.
GET RID OF IT.
Protip: try playing the game yourself, then you might begin to see what we mean.
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Oraac Ensor
School of Applied Knowledge Caldari State
498
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Posted - 2014.05.26 12:59:00 -
[27] - Quote
Oraac Ensor wrote:*Snip* Please refrain from personal attacks. ISD Ezwal.
>>>
*Snip* Please refrain from personal attacks. ISD Ezwal. Nothing I posted was in any way a personal attack.
I don't do that. |
Oraac Ensor
School of Applied Knowledge Caldari State
498
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Posted - 2014.05.28 08:01:00 -
[28] - Quote
Eurynome Mangeiri wrote:Gaijin Lanis wrote: To be fair, their justification is the new player experience.
the issue is that beside making the game unplayable for the current players, it even FAILS at helping the new players, because the thing get in the way, and still gives LESS information in the best case, and most of the time either confuse or overwhelm them with needless information (check a few pages back, they put a full WALL OF TEXT as tooltip, with 2 paragraphs in it!) edit: found the famous tooltip, see for yourself: 4 paragraphs it is!http://i.imgur.com/ShXPU58.pngthis is beyond ridiculous, the tooltip update FAILS in EVERY of it goals, AND wrecks the whole game in doing so. i can't understand how it is possible that the person(s) in charge of the team who came up with that FAILED to stop them, or at least were not at their neck the second it hits TQ for the "feature" to be rolled back ASAP. this is a lack of competence at best, sabotage at worst. now the joke has already been pushed too far. The most laughable aspect of the whole debacle is that according to CCP Rise's NPE presentation at Fanfest the new tooltips are supposed to be the first step in the process of moving away from text-based learning! |
Oraac Ensor
School of Applied Knowledge Caldari State
498
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Posted - 2014.05.29 01:40:00 -
[29] - Quote
Gaijin Lanis wrote:Completely unrelated public service announcement:Kirren D'marr wrote:You seem to have missed the point entirely; congratulations. What you're doing here is confusing someone understanding your point and disagreeing on several grounds and expressing as much with not understanding your point. This is common on the internet, as people tend to believe any argument or point they make is completely sound and bulletproof, and, therefore, the only way anyone could possibly disagree is because they didn't understand. This completely unrelated public service announcement is now concluded. Nope.
While the phenomenon that you describe undeniably exists, it is not evident here (although there is a hint of it in your own posts). What is evident here is that you have quite clearly missed Kirren D'marr's point on two occasions. |
Oraac Ensor
School of Applied Knowledge Caldari State
498
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Posted - 2014.05.29 08:51:00 -
[30] - Quote
CCP karkur wrote:We are still looking into the bracket list... I know some of you probably choose not to believe me on that, but so be it. What is there to be "looking into"???
How many times and in how many different ways do we have to explain this to you?
It's an ugly black box slapped into the middle of the screen. It offends the eyes. It hinders game play. It ruins immersion.
We want it gone.
How is any of that difficult for you to understand? Why does it need "looking into"?
Get rid of it and give us back the discreet floating text we had previously.
Simple. |
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Oraac Ensor
School of Applied Knowledge Caldari State
501
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Posted - 2014.05.30 12:10:00 -
[31] - Quote
Kusum Fawn wrote:Please note Rommiee that that dev also very explicitly said that he wasn't allowing us to turn off any sounds, He can't stop us.
The option to enable/disable audio already exists in the Esc menu. |
Oraac Ensor
School of Applied Knowledge Caldari State
530
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Posted - 2014.06.14 00:06:00 -
[32] - Quote
CCP karkur wrote:We have been working hard on improving the bracket list, taking your feedback into consideration. We now have a version that is a combination of the "old" bracket list and the new one. For brackets that are floating in space, itGÇÖs very similar to the old bracket list, but on the edges, we have a box similar to the bracket list that you currently have on TQ. The reason is that on the edges there are often other UI elements that the bracket list needs to overlap, and it becomes very messy and hard to read without the background. Please see these screenshots to see where we are at right now. I fully understand your reasons for keeping the box for the screen edge bracket list, and as this is essentially showing off-screen information I would not find it intrusive.
On the other hand, I fail to see what you can think you are achieving with your new centre-screen old/new hybrid list. I still see a black box. Why? What purpose does it serve? How can you not understand when we say that we object to an immersion-breaking 'black box in space' slapped into the middle of the screen?
I am very pleased to see that you are indeed still working towards a solution to our objections but, please, get rid of any hint of a centre-screen black box. |
Oraac Ensor
School of Applied Knowledge Caldari State
536
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Posted - 2014.06.18 00:46:00 -
[33] - Quote
Wilhelm Ormand wrote:A note to the people complaining that the black box is immersion braking for them: for me personally, immersion braking consists of not instantly having all the necessary information at ones disposal in a futuristic sci-fi world wherein pilots are directly interfaced with their space ships. I don't know why this is directed at those of us to whom it's immersion breaking. The fact that it doesn't break immersion for you has no bearing on the fact that it does for us. |
Oraac Ensor
School of Applied Knowledge Caldari State
539
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Posted - 2014.06.27 19:52:00 -
[34] - Quote
Steve Ronuken wrote:Well, the current SiSi build has a far longer delay available for tooltips (not brackets. Those still come up nice and quickly)
Not perfect yet, but a good step towards a good solution. There will be no "good step towards a good solution" until we have MULTIPLE delay sliders and the 'black box in space' is gone. |
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